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![]() ![]() On the other hand, defeating normal encounters doesn't provide the player with anything, and moreover, they'll just respawn when the player re-enters the area regardless. The Battle Didn't Count: The game is structured in such a manner that only the boss battles make any difference, as the player gets experience and unique items from defeating them.Arbitrary Headcount Limit: The party must always include the Prince(ss), and s/he can have up to three other companions with him. ![]() ![]() Moreover, the enemies in each area scale in level to always be one level below the player. The player does not get any experience or loot from defeating the regular enemies while all bosses drop chests with unique equipment, the experience is still only obtained from discovering locations and doing quests. Moreover, these augmentations can then be moved to new items. ![]()
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